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Azir

羁绊[]

三国猛将 三国猛将
神盾使 神盾使
枭雄 枭雄

Trivia[]

  • His ability is based on his League of Legends ability Emperor's Divide Emperor's Divide.
  • Azir appears as Warring Kingdoms Azir Warring Kingdoms Azir instead of Original Azir Original Azir due to the skin being best suited for the Warlord Warlord origin in his kit.
  • The base damage of his ability when he is 3-starred is 8888, a reference to Template:W in some Asian cultures.

羁绊[]

三国猛将 三国猛将
神盾使 神盾使
枭雄 枭雄

Trivia[]

  • His ability is based on his League of Legends ability Emperor's Divide Emperor's Divide.
  • Azir appears as Warring Kingdoms Azir Warring Kingdoms Azir instead of Original Azir Original Azir due to the skin being best suited for the Warlord Warlord origin in his kit.


Synergy[]

沙漠 沙漠
召唤使 召唤使

Gameplay[]

As a mid-range Summoner, Azir's DPS and contribution to the fight is highly tied to his positioning and attack speed. He is a Quicksilver Quicksilver due his gameplay begin DPS-Bases instead of Burst, he needs to keep constantly attacking to deal damage, his damage can be amplified in a plethora of ways, turning him into a Blademaster Blademaster easily ramps-up his damage, however, spatulas are highly difficult to come by. On more normal comps, Azir is better off with a Rapid Firecannon Rapid Firecannon and Guinsoo's Rageblade Guinsoo's Rageblade and a Karma Karma on his side to increase his Attack-Speed for maximum efficiency and remove his downtime when he has to reposition himself to attack other units. Spear of Shojin Spear of Shojin / Seraph's Embrace Seraph's Embrace is good to keep his uptime. As for his survivability, Dragon's Claw Dragon's Claw it's just as good of an option.

Trivia[]

  • His ability is based on his League of Legends ability Arise! Arise!.

Patch History[]

;V10.21
  • Ability damage increased to 200 / 350 / 8888 from 200 / 350 / 2000.
  • Bug Fix: Fixed an issue where the wrong color was shown on the spell's tooltip when given SP.
V10.19 - Returning
  • Warring Kingdoms Azir Warring Kingdoms Azir
    • Tier 5 Warlord Warlord Keeper Keeper Emperor Emperor.
    • Active - Emperor's Divide: Calls forth a wall of charging soliders from behind him, dealing 200 / 350 / 2000 (× SP) magic damage and [[File:Template:Tip data/Tft slow|20px|link=Template:Tip data/Tft slow]][[File:Template:Tip data/Tft slow|20px|link=Template:Tip data/Tft slow]][[File:Template:Tip data/Tft slow|20px|link=Template:Tip data/Tft slow]] [[:Template:Tip data/Tft slow|slowing]] all enemies hit for 4 seconds. Enemies close to him are knocked back, while enemies further away are knocked up for 2 seconds.
V10.6 - Disabled
  • Disabled due to Set 3.
V10.4
  • Starting mana reduced to 50 from 75.
V10.1
  • Ability damage increased to 150 / 275 / 450 from 125 / 250 / 375.
V9.23
  • Bug Fix: No longer summons soldiers adjacent to untargetable units like Zyra Zyra plants.
V9.22 - Added
  • Original Azir Original Azir
    • Tier 3 Desert Desert Summoner Summoner.
    • Active - Arise!: After a 0.75 seconds of cast, Azir Summons a Sand Soldier near a random enemy that lasts 6 seconds. Sand Soldiers attack nearby enemies whenever Azir attacks, dealing 125 / 250 / 375 magic damage in a line.
Teamfight Tactics Wiki | Champions in Dragonlands: Uncharted Realms

语言:English

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