
Champion known as Little Legend.
being controlled by a在云顶之弈模式中,英雄们会在战场上自动战斗,以保护小小英雄。不同于普通的英雄联盟玩法,本模式在战斗开始后,玩家无法控制场上英雄。
这些英雄直接源自英雄联盟,造型源自英雄联盟中的皮肤。玩家可以在对局内购买、出售、升级英雄,对英雄穿戴装备、调整阵形等操作。
目录
阶[编辑 | 编辑源代码]
英雄根据其稀有程度可以分为1到5阶。
- Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Tier 7 (Set 2 only) (functions similarly to a Tier 5 champion)
所有玩家共享同一个英雄池,各阶英雄的数量如下:
Champion Tier | 1 |
![]() 2 |
![]() 3 |
![]() 4 |
![]() 5 |
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Size per champion | 29 | 22 | 18 | 12 | 10 |
A champion's drop rate is determined based on their tier and on the Little Legend's level:
Champion Tier ► | 1 |
![]() 2 |
![]() 3 |
![]() 4 |
![]() 5 |
---|---|---|---|---|---|
Legend Level ▼ | |||||
Level 1 | 100% | 0% | 0% | 0% | 0% |
Level 2 | 100% | 0% | 0% | 0% | 0% |
Level 3 | 75% | 25% | 0% | 0% | 0% |
Level 4 | 55% | 30% | 15% | 0% | 0% |
Level 5 | 45% | 33% | 20% | 2% | 0% |
Level 6 | 35% | 35% | 25% | 5% | 0% |
Level 7 | 22% | 35% | 30% | 12% | 1% |
Level 8 | 15% | 25% | 35% | 20% | 5% |
Level 9 | 10% | 15% | 30% | 30% | 15% |
星级[编辑 | 编辑源代码]

Champion Star Level
一个英雄单位的初始星级是1星,3个相同的1星英雄单位可以合成1个增强的
2星单位。3个相同的2星单位可合成1个更强的
3星单位。
3个相同的英雄单位会自动合成,如果其中1个单位已上场,会将场上英雄升为2星。
升星后的英雄有更高的生命值和攻击力,会基于1星英雄的属性进行百分比增加。他们的技能数值也会提高。
0-Star ( | )![]() |
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---|---|---|---|---|---|
Attack damage and health | 70% | 100% | 180% | 324% | 583.2% |
星级相关[编辑 | 编辑源代码]
(1、2赛季)是仅有的会受敌方星级影响的单位,会在敌方英雄等级低于自己时造成最大伤害值。
、 、 和 的效果会基于携带者的等级提升。
商店[编辑 | 编辑源代码]
- 商店中每次会随机刷新5个英雄供玩家选择。
- 玩家可以花费2 金币
刷新商店。
- 连续的“刷新”不会重复出现未购买的英雄[1]。
- 商店中英雄每回合自动免费刷新。
- 玩家可以随时锁定商店防止自动刷新。
- 不同阶的英雄会花费不同的{g|gold|link=}}。出售英雄会获得币,不同英雄出售价格如下:
Champion Tier ► | 1 |
![]() 2 |
![]() 3 |
![]() 4 |
![]() 5 |
---|---|---|---|---|---|
Champion Star Level ▼ | |||||
![]() |
1 ![]() |
2 ![]() |
3 ![]() |
4 ![]() |
5 ![]() |
![]() |
3 ![]() |
5 ![]() |
8 ![]() |
11 ![]() |
14 ![]() |
![]() |
9 ![]() |
17 ![]() |
26 ![]() |
35 ![]() |
44 ![]() |
英雄与装备[编辑 | 编辑源代码]
- 主條目:装备
- 每个英雄单位最多可携带3件装备。
- 当2件散件装备同时穿戴给同一个英雄单位时,会合成1件高级装备,并获得额外的装备效果。
- 卖掉1个英雄后,其身上所穿戴的所有装备会回到装备库。
羁绊[编辑 | 编辑源代码]
除少数几个英雄外,每个英雄一般拥有1种特质和1种职业。触发特质或职业的羁绊效果后,会为相应特质或职业的的英雄甚至全员提供额外增益。
属性[编辑 | 编辑源代码]
生命[编辑 | 编辑源代码]
当场上英雄生命值降为0以后,就会从战场消灭。下一轮会刷新所有英雄的状态,阵亡的英雄会重生。每个英雄的头上会有显示生命值的绿色血条,每格为300生命。
部分装备(如
)可以提高英雄的生命值。唯一可以提升英雄最大生命值的英雄是装备(
or )或友军的技能 都可以治疗生命值。以下列举部分可以影响生命值的装备或技能:- below 35% health. (Set 2) instantly kills enemies with his ability if the target is
Exile's shield scales with maximum health.
Brawlers and
Shapeshifters gain maximum health by meeting certain conditions.
- restores health every period of time.
Nobles grant on-hit healing.
- heal for 25% of their maximum health when a Light unit dies.
Phantom reduces an enemy champion's current health at the start of each fight.
- below 25% health. instantly kill enemies they damage who are
- grant their summoned units bonus health.
- below 50% health. gains damage immunity for a few seconds when they are reduced
- (Set 1, 2, 3, 3.5 and 4)可以免疫一次死亡, (Set 2)阵亡后在特定条件下可以在灵魂状态下战斗。
普攻[编辑 | 编辑源代码]
普攻是每个英雄默认的攻击方式,普攻造成物理伤害。
- 英雄每次普攻能够造成的物理基于物攻。
- 攻速是英雄每秒可攻击次数。所有增加攻速的效果都是根据基础攻速百分比增加。减少攻速效果则基于总攻速计算。攻速上限是5.0每秒。有些加成效果可使英雄突破攻速5.0限制。
- 攻击距离以格计算,
攻击距离为1代表英雄只能攻击到相邻格子的敌人。
- 普攻有几率
暴击并造成50%额外伤害。暴击几率受到暴击率影响。暴击伤害可以提高暴击造成的额外伤害。
- 护甲可以减少所受物理伤害。计算公式为:
技能[编辑 | 编辑源代码]
Champions have a unique ability that they can cast once their mana bar is full. Some champions are manaless and instead have a permanent passive effect (for more information, see the mana page). Abilities deal magic damage, with the exceptions of attack-modifiers. On patch V9.15, it was indicated that most ability cast are 0.5 seconds.[2]
- Mana is generated by basic attacking and taking damage.
Spell power increases the potency of a champion's ability. Each point of spell power grants 1% increased ability effect.
- Magic resistance reduces the damage taken from magic damage. Magic resistance works using this formula:
To see the list of champions that deal true damage with their ability, see this page.
The following champions deal physical damage with their ability:
Movement speed[编辑 | 编辑源代码]
Movement speed refers to the speed at which a champion moves in the arena. Champions have 550 base movement speed. Melee champions move slightly earlier at the start of combat than
ranged champions.
If a champion is in the attack range of their target, and the target moves out of range, the attacker only chases their target for 1 hex before switching to the closest enemy.
Game mechanics[编辑 | 编辑源代码]
- [[File:Template:Tip data/Tft dodge|20px|link=Template:Tip data/Tft dodge]][[File:Template:Tip data/Tft dodge|20px|link=Template:Tip data/Tft dodge]][[File:Template:Tip data/Tft dodge|20px|link=Template:Tip data/Tft dodge]] [[:Template:Tip data/Tft dodge|Dodge]] causes incoming attacks to miss (deal no damage and do not apply spell or item effects).
- [[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]] [[:Template:Tip data/Tft grievous wounds|Grievous Wounds]] is a debuff that reduces healing on the target for a duration.
- True damage is a type of damage that ignores resistances (armor and magic resistance).
Stealth temporarily makes the target invisible and untargetable.
Crowd controls[编辑 | 编辑源代码]
Airborne moves the target in a specified direction or to a specific point. For the duration the target is unable to move, declare attacks or cast their ability.
- [[File:Template:Tip data/Tft banish|20px|link=Template:Tip data/Tft banish]][[File:Template:Tip data/Tft banish|20px|link=Template:Tip data/Tft banish]][[File:Template:Tip data/Tft banish|20px|link=Template:Tip data/Tft banish]] [[:Template:Tip data/Tft banish|banishes]] a target for a duration, disabling them. The target is unable to perform any action and cannot be attacked by enemy team for a duration. temporarily
Disarm prevents the target from declaring basic attacks for a duration.
- [[File:Template:Tip data/Tft root|20px|link=Template:Tip data/Tft root]][[File:Template:Tip data/Tft root|20px|link=Template:Tip data/Tft root]][[File:Template:Tip data/Tft root|20px|link=Template:Tip data/Tft root]] [[:Template:Tip data/Tft root|Root]] prevents the target from moving.
Stun prevents the target from moving, attacking and activating their ability.
- [[File:Template:Tip data/Tft taunt|20px|link=Template:Tip data/Tft taunt]][[File:Template:Tip data/Tft taunt|20px|link=Template:Tip data/Tft taunt]][[File:Template:Tip data/Tft taunt|20px|link=Template:Tip data/Tft taunt]] [[:Template:Tip data/Tft taunt|Taunt]] forces the target to attack the source.
Trivia[编辑 | 编辑源代码]
- Before Set 3, some champion abilities did not scale with
spell power:[3]
- There are Teamfight Tactics champions that are manaless in League of Legends but used mana in Teamfight Tactics in at least one set.
- Conversely, there are Teamfight Tactics champions that use mana in League of Legends that were manaless in at least one Teamfight Tactics set.
- The
Brawler icon takes after the logo for Riot Games Inc.
- As of Set 4 and the League of Legends champion release of
- Champions have not appeared in Teamfight Tactics are: , , , , , , , , , , , , , and .
Cultist trait but hasn't been made a traditional, purchasable in-game champion yet.
can be summoned via the
on Upcoming, 136/153 (about 91% of the League of Legends champion pool) champions have been made playable as a champion in Teamfight Tactics.
- Oftentimes, champions in Teamfight Tactics will appear in one of their custom skins. This is to help them better thematically fit their given traits.
- In Set 4, 45/58 (about 78% of the champion pool) champions are in one of their custom skins, and cannot be seen without that skin.
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- In Set 4, 45/58 (about 78% of the champion pool) champions are in one of their custom skins, and cannot be seen without that skin.
- In Set 3.5, all 57 champions are in one of their custom skins, and cannot be seen without that skin.
- New champions:
- Returning champions:
Ahri appears as .
Annie appears as .
Ashe appears as .
Aurelion Sol appears as .
Blitzcrank appears as .
Caitlyn appears as .
Darius appears as .
Ekko appears as .
Ezreal appears as .
Fiora appears as .
Fizz appears as .
Gangplank appears as .
Graves appears as .
Irelia appears as .
Jarvan IV appears as .
Jayce appears as .
Jhin appears as .
Jinx appears as .
Karma appears as .
Leona appears as .
Lucian appears as .
Lulu appears as .
Malphite appears as .
Master Yi appears as .
Mordekaiser appears as .
Neeko appears as .
Poppy appears as .
Rakan appears as .
Rumble appears as .
Shaco appears as .
Shen appears as .
Soraka appears as .
Syndra appears as .
Thresh appears as .
Twisted Fate appears as .
Vi appears as .
Wukong appears as .
Xayah appears as .
Xerath appears as .
Xin Zhao appears as .
Yasuo appears as .
Ziggs appears as .
Zoe appears as .
- In Set 3.5, all 57 champions are in one of their custom skins, and cannot be seen without that skin.
- In Set 3, 49/52 (about 94% of the champion pool) champions are in one of their custom skins, and cannot be seen without that skin. Only champions with the
Void origin appear in their default skin.
Ahri appears as .
Annie appears as .
Ashe appears as .
Aurelion Sol appears as .
Blitzcrank appears as .
Caitlyn appears as .
Darius appears as .
Ekko appears as .
Ezreal appears as .
Fiora appears as .
Fizz appears as .
Gangplank appears as .
Graves appears as .
Irelia appears as .
Jarvan IV appears as .
Jayce appears as .
Jhin appears as .
Jinx appears as .
Kai'Sa appears as .
Karma appears as .
Kassadin appears as .
Kayle appears as .
Leona appears as .
Lucian appears as .
Lulu appears as .
Lux appears as .
Malphite appears as .
Master Yi appears as .
Miss Fortune appears as .
Mordekaiser appears as .
Neeko appears as .
Poppy appears as .
Rakan appears as .
Rumble appears as .
Shaco appears as .
Shen appears as .
Sona appears as .
Soraka appears as .
Syndra appears as .
Thresh appears as .
Twisted Fate appears as .
Vi appears as .
Wukong appears as .
Xayah appears as .
Xerath appears as .
Xin Zhao appears as .
Yasuo appears as .
Ziggs appears as .
Zoe appears as .
- In Set 3, 49/52 (about 94% of the champion pool) champions are in one of their custom skins, and cannot be seen without that skin. Only champions with the
- In Set 2, 33/56 (about 59% of the champion pool) champions were in one of their custom skins, and could not be seen without that skin.
Aatrox appears as .
Amumu appears as .
Ashe appears as .
Diana appears as .
Dr. Mundo appears as .
Ezreal appears as .
Jax appears as .
Karma appears as .
Kha'Zix appears as .
Kindred appear as .
Kog'Maw appears as .
LeBlanc appears as .
Leona appears as .
Lux appears as .
Malzahar appears as .
Master Yi appears as .
Nami appears as .
Nasus appears as .
Nocturne appears as .
Olaf appears as .
Ornn appears as .
Rek'Sai appears as .
Sion appears as .
Soraka appears as .
Syndra appears as .
Thresh appears as .
Varus appears as .
Vayne appears as .
Vladimir appears as .
Warwick appears as .
Yorick appears as .
Zed appears as .
Zyra appears as .
- In Set 2, 33/56 (about 59% of the champion pool) champions were in one of their custom skins, and could not be seen without that skin.
- In Set 1, 9/57 (about 16% of the champion pool) champions were in one of their custom skins, and could not be seen without that skin (with the exception of
Jayce and
Katarina as noted below).
Draven appears as .
Gangplank appears as .
Graves appears as .
Jayce appears as in his normal form and in his transformation.
Katarina appears as , however, her shop card uses splash art instead.
Miss Fortune appears as .
Pantheon appears as .
Twisted Fate appears as .
Vayne appears as .
- In Set 1, 9/57 (about 16% of the champion pool) champions were in one of their custom skins, and could not be seen without that skin (with the exception of
References[编辑 | 编辑源代码]
- ↑ 10.19云顶之弈更新:欢迎来到命运之轮,陆服英雄联盟官网
- ↑ TFT V9.15
- ↑ Ability Power Exceptions
Origins | ||
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Classes | ||
Champion sets | 1: Faction Wars · 2: Rise of the Elements · 3: Galaxies · 3.5: Galaxies · 4: Fates | |
Current set: 4.5 |