Nami
羁绊[]
Notes[]
- The bubble will follow her target.
Trivia[]
- Her ability is based on her League of Legends ability .
- Nami appears as instead of due to the skin being best suited for the origin in her kit.
Synergy[]
Gameplay[]
As a unit, Nami joints a lot of unusual mechanics into her Tidal Wave. Outside of having the best Crowd-Control in the game, Her ability also buffs allies Auto-Attacks, giving her a remarkable good synergy with auto-attacking classes such as Ranger,
Blademaster and
Berserker, granting hybrid damage to them.
However, there is more as Nami also shares all item's buffs to her allies once she hits them with her Tidal Wave:
- If Nami is turned into
Inferno, her allies Autos will cause burn damage.
- causes her allies autos to burn units for % HP and reduce their healing.
- causes allies spells to have a 75% damage amp abilities, as long as it hits them before they cast.
- makes empowered Autos critically strike.
- Gunblade: Untested.
Trivia[]
- Nami appears as instead of due to the skin being best suited for the class in her kit.
- Her ability is based on her League of Legends ability , and her ability's buff is based on .
- Nami was one of the most changed units through development in Set 2. She started as a 3 gold champion, with a different spell.
Patch History[]
;V10.20
- Ability stun duration increased to 2.5 / 3 / 4 seconds from 2 / 2.5 / 3.
- Bug Fix: Bubble's CC can no longer be overriden by other knock-up effects like .
- V10.19 - Returning
-
- Tier 1
Enlightened
Mage.
Active - Aqua Prison: Traps the closest enemy in a bubble, dealing 225 / 325 / 450 (×
SP) magic damage and
stunning them for 2 / 2.5 / 3 seconds.
- Tier 1
- V10.6 - Disabled
- Disabled due to Set 3.
- V10.1
- Ability damage reduced to 100 / 200 / 300 from 150 / 250 / 350.
- V9.22 - Added
-
- Tier 5
Ocean
Mystic.
Active - Tidal Wave: Summons a massive tidal wave which deals 150 / 250 / 350 magic damage to all enemies hit, [[File:Template:Tip data/Airborne|20px|link=Template:Tip data/Airborne]][[File:Template:Tip data/Airborne|20px|link=Template:Tip data/Airborne]][[File:Template:Tip data/Airborne|20px|link=Template:Tip data/Airborne]] [[:Template:Tip data/Airborne|knocking up]] and
stunning them for 1.5 / 2 / 2.5 seconds. Allies hit are empowered for the next 8 seconds, making their basic attacks deal an additional 25 / 50 / 300 bonus magic damage on-hit.
- Tier 5
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语言:English